AI Insights · Timothy · March 2021
Q1 2021 UK Performance of Top Android Arcade Sports Apps
Explore the Q1 2021 performance trends of the top 5 Arcade Sports applications on the Android platform in the United Kingdom, with key insights from Sensor Tower.
As the first quarter of 2021 has come to a close, Sensor Tower provides a detailed look at the performance of the top Android Arcade Sports applications in the United Kingdom. Here's a snapshot of how these apps have fared in terms of downloads, revenue, and weekly active users.
Golf Clash by ELECTRONIC ARTS experienced a revenue peak in mid-January with around $95K USD and maintained a steady performance throughout the quarter, ending with about $78K USD in the last week of March. Downloads showed a slight decrease from around 2.6K to 2.2K, while weekly active users saw a marginal rise from 21K to 21.2K.
Zynga's Golf Rival - Multiplayer Game showed a revenue increase in late February, reaching nearly $45K USD, and concluded the quarter with a similar figure. The game's downloads peaked in early January at 7.1K and later dropped to around 2.1K. Weekly active users started at 46.3K and dipped to approximately 37.2K by the end of March.
Miniclip.com's Ultimate Golf! demonstrated an upward revenue trend in the first half of February, hitting just over $10K USD, and finished the quarter with around $8K USD. Downloads peaked in early February at 5.2K but decreased to 2.9K, with weekly active users starting at 35.5K and decreasing to just over 30K.
Miniclip.com's Golf Battle also peaked in revenue in early February with approximately $7.7K USD, but ended the quarter slightly lower at $5.8K USD. Downloads saw a high of 8.3K in early January and ended at 4.1K, while weekly active users decreased from 85.5K to 70.3K over the quarter.
Finally, Tennis Clash: Multiplayer Game from Wildlife Studios showed a steady revenue throughout the quarter, starting at $7.7K USD and concluding at $5.6K USD. Downloads hit a high of 6.3K in late December and later decreased to 3.6K. Weekly active users began at 59.4K and showed a slight decrease to 53.3K.
For more insights on the performance of mobile applications, visit Sensor Tower, where data is continuously updated to reflect the latest trends in the app marketplace.